ROID RAGER // WAVE SURVIVAL // DECKBUILDER // ROGUELIKE // FPS PHYSICS // TAX EVASION SIMULATOR // NO CONSEQUENCES // ROID RAGER // WAVE SURVIVAL // DECKBUILDER // ROGUELIKE // FPS PHYSICS // TAX EVASION SIMULATOR // NO CONSEQUENCES ///
IN DEVELOPMENT

Roid Rager

Hedonistic simulator. Having fun is the only goal.

You're broke. You owe taxes. You've had enough. Build a deck of body modifications, stuff yourself full of steroids and cybernetics, and survive wave after wave of increasingly unhinged enemies with your bare — but massively enhanced — physics-based fists.

ROGUELIKE DECKBUILDER WAVE SURVIVAL FPS PHYSICS PS2 AESTHETIC
Roid Rager gameplay screenshot - enemies swarming
HEART RATE
MONITOR
82
[*] NOMINAL
LIMIT: 150 BPM
WAVE
INTENSITY
ENEMIES/WAVE ^ SCALING
DIRTY MONEY ^ PER KILL
CARD POOL ^ PER WAVE
HOW IT WORKS

FOUR GENRES.
ONE DISASTER.

A game that has no business being this specific and yet here we are.

  ___
 |[_]|
  ) (
PHYSICS-BASED FPS COMBAT

No guns (mostly). Your fists are the weapon. Punch, pull, and throw enemies using first-person physics hands with stretchy, elastic reach. Hit someone hard enough and they go flying. Grab a hobo and throw him at a cop. That's valid strategy.

+-----+
| A   |
|  *  |
|   A |
+-----+
BODY MOD DECKBUILDING

Build a loadout of body modification cards — steroids, cybernetics, drugs, surgery. Three types: weapons that change how you fight, upgrades that change your body, abilities that you trigger mid-brawl. Every run is a different build.

  .---.
 / o o \
|   ^   |
 \ \_/ /
  '---'
ROGUELIKE PERMADEATH

Every run starts fresh. You die, you lose everything. Between runs, a small meta progression system unlocks new starting cards and options. Survive longer, unlock more. No run is ever the same.

  /\  /\
 /  \/  \
/        \
~~~~~~~~~~
ESCALATING WAVE SURVIVAL

Waves spawn from the edges. Fight, survive, clear. Then hit the slot machine and optionally visit the black market dealer. Each wave harder, more enemies, more chaos. Keep pushing or die trying.

CORE MECHANIC

YOUR HEART RATE
IS YOUR MANA

Use abilities, raise your BPM. Go over 150 and your own body starts killing you.

70
BPM — RESTING
Your baseline. Calm. Probably still going to punch someone.
120
BPM — IN COMBAT
Abilities active. Fighting hard. Feeling it. Still manageable.
160+
BPM — CRITICAL
You're taking damage from your own heart. Slow down or die.
THREAT ASSESSMENT

ENEMY DOSSIER

Every face you're about to punch. Study up.

THREAT CLASS: MID
[!!] AGGRESSIVE
  O
 /X\
 | |
CRACK PIG
Aggressive, low HP. Charges straight at you and hits hard.
SPEED
DAMAGE
HP
THREAT
THREAT CLASS: HIGH
[!!!] TANK
John Pork - cop enemy
JOHN PORK (THE COP)
Police officer. Slow-moving tank with a baton. Takes a beating. Sent by the government to collect your taxes. He will not succeed.
SPEED
DAMAGE
HP
THREAT
The K-Hole city environment

THE K-HOLE

A fictional hellhole city somewhere between Vegas strip knockoff and crumbling Eastern European ghetto.

  • >
    Neon signs, filth, drug dealers on corners. The kind of city where the slot machines are outside on the pavement and no one questions it.
  • >
    A government that taxes your beer money and then taxes you again on the beer. Your character has had enough of this. Justifiably.
  • >
    The city is an enclosed urban arena — open enough for enemies from all sides, tight enough to feel suffocating. One map. Perfectly designed for chaos.
  • >
    PS2-era low poly with photo-projected textures, pixelated everything, scanlines, and a CRT post-process. Looks exactly as wrong as it should.

THE SLOT
MACHINE

Primary reward between waves. Gambling with your own power level.

777
TRIPLE MATCH
Three reels land the same. You get the best version of that reward. Rare. Very good. Spend Dirty Money for extra spins.
77x
DOUBLE MATCH
Two match — take a double reward or the third card instead. A real choice. Usually the wrong one.
xxx
NO MATCH
Pick from three options. Still getting something. The pool scales with your wave number so later spins are worth more.
Roid Rager slot machine upgrade screen
DEVELOPED BY
VM DEVELOPMENT
One-person studio. Built in Unreal Engine 5. Every model, card, enemy, shader and system made by a single increasingly overcaffeinated developer.
UNREAL ENGINE 5 BLENDER PC SOLO DEV PS2 AESTHETIC
CURRENT STATUS
IN DEVELOPMENT
PROTOTYPE PHASE